Udim2 roblox. Each easing style is described in a graph below. 05 makes the size cover 50 of its. The easingstyle enum determines the way in which tweenservice tweening will act. However i suggest not building a completely new udim2 and just keeping a single lua supported number local counter 35 for i 1750 do wait mfsize udim2new0 0 0 counter counter counter 1 end.
Udim2new is for moving gui. Scale is a number between 00 and 10 that is a percentage of the parent objects size. It will not play if another tween is acting on the guiobject and the override parameter is false. The constructor takes parameters in the.
This function will return whether the tween will play. The scale component of the udim. These are used to figure out where exactly the udims position is. For use it you need to said wich frame youll move or sizeudim2new use fourth value one for the position of x for the scale the second is for the x too but for the offset the third is for the y scale and finally the fourth is for the y but for the offset xscale xoffset yscale yoffset.
For example if the parent object is 50 pixels wide a udim scale of 05 would be 25 pixels wide. A udim consists of a scale and an offset. It is a combination of two datatypeudim representing the x and y dimensions. Udim stands for universal dimension and uses 2 coordinates.
Smoothly moves a gui to a new datatypeudim2 position in the specified time using the specified enumeasingdirectioneasingdirection and enumeasingstyleeasingstyle. The difference between a udim and udim2 is that a udim2 represents a two dimensional plane with x and y coordinates while a udim only accounts for one coordinate. These graphs use the in easingdirection. Datatype index udim2 a udim2 is a type of coordinate used in building user interfaces.